showing 1 - 50 of 228 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Titan Warriors Capcom?This vertical shooter went unpublished because Capcom had already released 6 games in 1988 and that's all Nintendo allowed 3rd parties at that time.
[Zerothis]
labelimageminimize
Xevious  Namco;Bandai (Namco)1984
[49]***
[33]***
[52]***Yes, Xevious is a classic arcade title of some fame. And it is a title released early in the Famicom era. But that shouldn't be an excuse for an overall unenjoyable gaming experience. Gameplay could be considered well done, since the controls are decent and the fact that you must throw bombs on ground targets gives the game a bit variety. But it is exactly the boringness and the non-variety of all the rest with the neverending flight over very plain ground with dull colors, shooting waves after waves of the same, bad looking flying enemies and ground targets that makes this game so inferior to nearly all shooters that would follow. The sound is especially annoying.***Players control their Solvalou ship and destroy the XEVIOUS forces. Fire the zapper missiles against air-based enemies and drop the blaster bombs down upon ground-based targets. Destroy Andor Genesis to earn bonus points. Unique enemies, interesting background music, a variety of vertically scrolling background environments and many hidden game play features differentiated Xevious from the other shooting games released at the time. Are you devious enough to beat Xevious?
labelimagesubject
Spartan X  Nintendo1985
[169]***
[142]***You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU!***
[22]***
[4]***
[52]***
[52]***
[49]***This game is a home version of an arcade coin-op that is not officially related to any movie. But the Famicom version was re-branded to make it the game for Jackie Chan's movie, Wheels on Meals (Spartan X). The Arcade version also was heavily influenced by Bruce Lee's movie, Game of Death, but it was not officially licensed as such.

This is the first movie based game for 8-bit Nintendo.***One of the first real scrolling beat'em up games. I have very fond memories of this game playing it a lot in the 80's on the C64. When I tried the Famicom/NES version the fond memories returned. Same music, same enemy attack pattern, same satisfaction when hitting three opponents at the same time. The game surely is rather simple, short and repetitive but at least the different enemies and "bosses" need special tactics. The coolest Kung Fu game of its time. Much better games with similar gameplay and martial arts setting would follow soon though.***One of the launch games for the US NES and a precursor of games like 'Double Dragon'. Nintendo licensed the game from Irem, who did the original Arcade version.
labelimagesubject
Ninja Jajamaru-kun  Jaleco (Tose)1985[media=youtube]bKtwWO5N7is[/media]***While UPL brought the official sequel to Ninja-kun into the arcades, Jaleco made this spin-off sequel for the Famicom. The game basically stays true to the original game. Kill all enemies on screen with your shuriken throwing little ninja to make it to the next scene where more enemies await you. Inside a level you reach higher platforms by destroying brick walls by jumping headfirst against them *ouch*. Instead of the mainly up-and-down scrolling levels of the original Ninja-kun game, Ninja Jajamaru-kun scrolls horizontally. By the graphics and sound you can see that it is a rather early Famicom game. labelimageminimize
Volguard II  dB-SOFT1985The game is pretty similar to its predecessor (which only appeared on Japanese computer systems). It's a horizontal scrolling shmup of average quality, where you have to shoot down myriads of more or less interesting enemies. You start the game with your flying ship, which can later transform into a flying mech. Graphics and sound underline that this game is from 1985 and don't compare well to later shooters with similar concept. labelimageminimize
1942 Capcom (Micronics)1985[media=youtube]https://youtu.be/N7mDn_ceL2Q[/media]***
[52]***
[52]***The positive aspect of this classic vertical-scrolling shooting game are the good play controls. On the negative side stands the repetitive stage and enemy design. Over 30 levels is much for an old shooting game, but after a few stages you have virtually seen everything the game has to offer. And in later stages with many enemies on screen the game begins to flicker annoyingly. Still quite an improvement over other classic shooters like [game=#8480]Xevious[/game].***This game is great its just your plane and you fighting planes for 34 or so levels.
Watch out for the sand and the planes that circle you and come out you from behiend
[mouw]
labelimageminimize
Exed Exes  Tokuma Shoten (Micronics)1985Exed Exes is a poor Arcade conversion with rather plain and monotonous graphics and gameplay. The pace of the game is rather slow and it takes a few rounds until the on-screen action becomes a bit more hectic. A special warning has to be given about the music. That high-pitched sorry effort of music gave me the creeps. labelimageminimize
TwinBee  Konami1986A colorful and well playable vertical scrolling shoot'em up game. Technically a few steps below the arcade version but still a well done conversion. Gameplay reminds a bit of [game=#8480]Xevious[/game] with switching between shooting airborne enemies and bombing ground targets, but TwinBee looks and sounds better and is more varied. Power ups are gained by finding and collecting bells in clouds after shooting them until they change to a certain desired color. The five implemented stages are rather short. Only the last two levels are relatively difficult. Beginners will like the easy first half of the game. labelimageminimize
Gradius  Konami1986
[100]***
[17]***
[62]***
[49]***
[33]***
[49]***
[1]***
[52]***Although UPC 0-83717-11001-0 appears on the USA Gradius box, this is barcode with an invalid checksum and it is not in the UPC database (no invalid codes are). 0-83717-11001-9 is on the Federal Republic of German box and is most certainly the intended code for the USA version as well, and is the registered UPC code for USA Gradius.

Gradius ArchiMENdes is a special edition given as a contest prize. Pills in the game are replaced with bowls of ramen noodles.***Gradius is one or two steps beyond every other Famicom/NES shooting game released at its time. The game ends the time where shooting games would loop endlessly. Gradius features several very different designed levels with great graphics and music as well as a clever extra-weapon upgrade system and good playability.***Across the galaxy, there exists a distant planet known as Gradius. Gradius’ peaceful existence has been brought to an end by an intense space invasion by a race known as the Bacterion. To save the planet, the hyperspace fighter Vic Viper has been deployed to fight the Bacterion invasion. Players pilot the Vic Viper through seven stages, shooting and dodging through deadly obstacles, while using various power-ups, including missiles, lasers, options and shields. The Vic Viper’s target is the enemy fortress, Xaerous. The only way to end the war is to plunge deep through the enemy forces and destroy its very core.
labelimagesubject
Dragon Quest  Enix (Chunsoft)1986Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
[Zerothis]
labelimagesubject
B-Wings  Data East1986B-Wings is an arcade port and an overall below average vertical scrolling shoot 'em up game and Data East's first try on developing/porting a game for the Famicom themselves. The controls and the number of different extra weapons might be ok, but the whole package is just boring. Background graphics are especially uninteresting with just some color-swapping and some square-shaped somethings on the ground. labelimageminimize
Ghosts 'n Goblins  Capcom (Micronics)1986
[103]***
[33]***
[49]***
[22]***
[1]***
[52]***The Ghosts 'n Goblins series is known for its harsh difficulty level and sadly the NES version is no exception. On top of that you have to play through the game twice to see the real ending. However, if you are up for a real challenge (or have a good method to cheat at hand), the game might become enjoyable, because it features great graphics and music for an early NES game and is an all in all very faithful arcade conversion regarding the limited capabilities of the Famicom/NES.***Ghosts'n Goblins was a popular arcade game before it made the leap to the NES in 1986. Like later games in the series, Ghosts'n Goblins presents quite a challenge to players brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Pass through the six gates that stand between you and Astaroth, and teach him a lesson in chivalry he'll never forget. Demonstrating a high level of technical prowess for a game of its era, Ghosts'n Goblins presents a unique and unforgettable universe. The stage for adventure is set. Are you up to the test?
labelimagesubject
Star Soldier  Hudson Soft;Taxan (Hudson Soft)1986[media=youtube]JHeL1xoZfPI[/media]***Star Soldier is maybe the best vertically scrolling shoot'em up game at the time of its release and together with [game=#7839]Gradius[/game] amongst the best early shooters for the Famicom/NES. The game plays like an advanced version of Tecmo's early shoot'em up game [game=#8247]Star Force[/game], which was also ported to the Famicom/NES by Hudson Soft. Some graphical elements are repetitive, which is normal with a game from 1986. But the controls and playability are already top-notch and the game is surely a breakthrough for Hudson Soft to become a big player amongst shoot'em up developers.***The standard for vertically scrolling shooters, Star Soldier is the original game that spawned all of the titles in the long-running Soldier series. Go inside a floating space station inhabited by a giant computer known as Starbrain. Your mission: to stop Starbrain's galactic invasion by piloting Caesar, a new, compact space fighter through 16 deadly stages. Collect power capsules to increase three different attributes of your ship: firepower, movement speed and defensive shields. Blast wave after wave of approaching enemies or use the innovative Trap Zone feature to fly beneath a land mass and avoid incoming fire. Conquer each stage to make your way to the final confrontation with Starbrain. labelimagesubject
Hokuto no Ken  Toei (Shouei System)1986A month after an average "Hokuto no Ken" game appeared on the Master System, a Famicom game was released. The Famicom game is also a Beat'em Up game and often considered to be one of the worst games for the Famicom/NES system. You are walking from right to left, killing innumerous thugs with kicks or punches. At certain points you have to enter doors to progress. The right door is often indicated, when Lynn, a little girl and one of the hero's companions, appears in the door. This is a fact that players often forget about and think the level goes on and on forever without end, whereas they just have to enter a door by pressing the right button combination (A+B+Up). Technically and graphically the game is rather weak, the controls are not very good as well. There are five levels in total, each ending with a boss battle against a major opponent from the series (Heart, Shin, Jagi, Souther and finally Raoh). labelimageminimize
Jajamaru no Daibouken  Jaleco (Tose)1986The third game in the Ninja-Kun series from Jaleco. In contrast to the first two games you don't have to kill all enemies in each level to finish it. Here you have just to reach the exit door at the end of the level, which is scrolling from left to right. The game is a standard side-scrolling platform game borrowing many elements like destructible blocks with possible extra items from [game=#5128]Super Mario Bros.[/game]. The game is not bad, and a slight improvement over the other two Ninja games, but also not particularly groundbreaking or memorable. labelimageminimize
Alpha Mission  SNK1986Defend your home planet against the Seven Stars Alliance!
In the galaxy of Tetranova, a firece war between seven stars has laid waste to their planets. Having destroyed eachother's homes, the seven stars have formed an alliance to seek a new home, where they can rebuild and regain their strength to go to war once again.
You must pilot the fighter ship SYD against the deadly fleet of the Seven Stars Alliance. The fate of Earth rests in your hands!***
[49]***
[52]***
[37]***Alpha Mission is the first game from SNK for the Famicom/NES system, a vertical scrolling shoot'em up game and an arcade port. Sadly, the game is really unimpressive with rather boring looking levels and enemies. Collecting letters along the way lets you upgrade your standard weapons. You can also collect energy for several special weapons, which - as long as in use - uses up the energy steadily. As a result you are most of the time shooting with your meager standard laser (for air targets) and missiles (for ground targets). The ship is extremely slow at the beginning, hopefully you will find a speed up bonus soon or you will be in major trouble. The games few levels are rather short and eventually repeat itself endlessly, which doesn't add for some extra motivation. The music is also dull.
labelimagesubject
Adventure Island  Hudson Soft (Hudson Soft;Westone)1986[media=youtube]https://youtu.be/dwxJ7QO3hlk[/media]***
[37]***
[29]***
[27]***Adventure Island is the NES version of Sega's [game=#158027]Wonder Boy[/game], only with having the main character and music changed. It is a simple and fun platformer with colorful graphics and really good gameplay and controls. Some later levels are rather hard to beat, especially when you die and must start the section again without a weapon. There is a life bar that functions as some kind of time limit. You refill the bar by collecting food. At the day of its (Japanese) release this might be the best Famicom/NES platform game since [game=#5128]Super Mario Bros.[/game] made its appearance.***A mysterious tropical paradise known as Adventure Island is the setting for this side-scrolling action game. The evil Witch Doctor has kidnapped Tina, the true love of Master Higgins. To save her, you must safely guide Master Higgins through eight perilous stages - including dense forests and creepy caves - while defeating all of the enemies in your path. Each area is made up of four rounds filled with enemies determined to stop you in your tracks. In addition, as time passes, Master Higgins's vitality is automatically drained. To keep going, he must eat constantly by grabbing fruit, milk and whatever other goodies he can as he races toward his goal. Sometimes eggs containing miraculous items like axes to throw at enemies or honey that grants temporary invincibility will appear. Use items skillfully to help you clear the areas. At the end of each area you'll face the Witch Doctor, who you must defeat to advance. Go, Master Higgins, go!***A platform game that is simply an altered version of Sega's Wonder Boy. Help Master Higgins save his girlfriend!
The Japanese title means 'Master Takahashi's Adventure Island'. Takahashi is the original Japanese name for Higgins.
[Jacquismo]
labelimagesubject
Super Xevious: Ganpu no Nazo  Namco (Tose)1986[media=youtube]BgIUHdLnR50[/media]***This game is several steps better than the original Xevious game, which I didn't really liked very much to be honest. Graphics are better and more varied as are the enemies. Each stage repeats indefinitely until a certain winning condition is met. That could be flying at a certain spot or shooting/bombing certain enemies. An interesting concept, but not perfectly implemented, because it is very often not possible to guess right away what has to be done to finish the level. That and the again really horrible ingame music (except in the last two stages, which have actual melodies) are the negative points of an otherwise nice new interpretation of a classic shooting game. labelimageminimize
Space Hunter  Kemco1986Space Hunter is an action game by Kemco with a similar setting and protagonist as [game=#8012]Metroid[/game]. You freely visit a couple of planets with the goal to kill the boss enemy. Each planet consists of many rooms with a maze-like structure. With your jetpack you fly through the non-scrolling screens and kill monsters mostly by using bombs. Other extra weapons and items can be found in little dungeons. When you enter a dungeon the screen switches to a top-down view and after killing all the monsters in the mini-dungeon you are awarded with a hint or a special item. Bosses can only be killed by special items which are often found on different planet so you have to constantly switch between them. Once a boss is beaten the planet explodes and after beating all planets a hidden last planet appears which houses the final boss enemy. Slain enemies leave power ups for your extra weapons or refreshing your health meter. Graphics are average, playability is soso. The music is quite nice, but in the end its too short and there are only two tunes in the whole game. What I disliked most is the search for the necessary extra weapons. Often they are too well hidden behind invisible doors. And killing monsters is really frustrating with your standard bomb. labelimageminimize
Terra Cresta  Nichibutsu;Vic Tokai (Nichibutsu)1986'TERRA CRESTA' is a shooting game that was released from Nihon Bussan in 1985. Players recapture parts that have been left in the ground. Intercept the enemy in formation attack and aim to the space devil Mandora.

'Arcade Archives series' has faithfully reproduce the masterpiece of arcade games for PS4 system. Also support PS4 system features. Players can share play screens and video with the SHARE feature, and players can also compete with other players for score online ranking. Please enjoy the masterpiece that built a generation for video games.***Terra Cresta is an arcade port and one of those typical vertical shoot'em up games that were so popular in the 80's. Playability is good, but the game is rather repetitive and eventually loops endlessly, which I don't like to be honest. There is the element of upgrading your ship with extra parts similar to Nichibutsu's other 1986 Famicom/NES shooter game [game=#7980]Magmax[/game]. That results in more firepower but it is also harder to avoid enemies' shots, because your own ship becomes significantly larger. Graphics and sound are average (and I miss a super cool title screen music as in the C64 version).
labelimagesubject
Milon's Secret Castle  Hudson Soft;Nintendo (Hudson Soft)1986
[100]***In "Milon's Secret Castle" you have to make your way up a castle to get rid of the evil that infests it and took the princess prisoner. Well, this game is not an ordinary platform game, mainly because about everything of importance is hidden. With your bubble attack you can not only shoot monsters, but also destroy blocks, many of them containing money but some of them also give access to hidden shops, hidden keys and doors and open up other parts of the game. Extra items from shops can and must be bought with the collected money. Combine this with a not particularly easy platform gaming part and it makes this a rather frustrating and difficult game. Also when hit by enemies you are not invulnerable for a second, often resulting in multiple hits at once. Today this would be considered bad game design. At the time of its release you could argue it added depth to the game and "Milon's Secret Castle" was in good company with other unfair NES games. If you take the frustrating part aside (e.g. playing with a walkthrough) it is a unique platformer with a puzzling maze-like level design.***1986-11 for Famicom ("Meikyuu Kumikyoku" is used in official documentation)
1988-09 for NES
2007-06 for Wii Virtual Console

Translation of the Japanese title is [i]The Maze Suite: Milon's Great Adventure[/i] or [i]The Labyrinth Suite: Milon's Great Adventure[/i] ("Suite" as in musical suite)
labelimageminimize
Daiva Story 6: Imperial of Nirsartia  Toshiba EMI (T&E Soft)1986ナーサティアの玉座 actually reads [code]nāsatia no gyokuza[/code] (Throne of Nirsartia).***"Daiva: Imperial of Nirsartia" combines strategy gameplay with shoot'em up scenes. You start from your home planet with a fleet to other planets to conquer/free them. In space it is possible that you meet an enemy fleet and the screen switches to an overhead map where you can move you ships on a square grid. Beating the enemy fleet can provide you with information about secrets like the location of otherwise hidden planets (like the very last planet named "Nirsartia"). When you land on a planet the game becomes a side-scrolling shoot'em up where you shoot your way from left to right. Killing the boss at the end means you conquer the planet. You should fly back to your home planet from time to time to upgrade your fleet with more ships and save your game. The graphics and music are ok, the shoot'em up sequences are playable but all planets feel very similar, despite different graphics. And the strategy part can become tedious with bigger fleets. I give T&E Soft my respect for trying something new on the Famicom. In 1986 there existed no strategy games for consoles. But in the end both parts of the game are not fully satisfying. labelimageminimize
Transformers: Convoy no Nazo  Takara (ISCO)1986[media=youtube]4Nr9dsvzmuw[/media]***I was forewarned when I started to play this game. Transformers: Convoy no Nazo stands on many "Worst 10 Famicom games"-lists. And that is for a good reason. Controls are bad, graphics and sound are below average. Worst of all is the totally unfair difficulty level. You die often, you die fast, you die instantly. This makes even a notoriously difficult game like [game=#7825]Ghosts 'n Goblins[/game] look easy. Gameplay is a mix of jump and shoot. Convoy by the way is the Japanese name for the autobot hero "Ultra Magnus". And of course he can transform himself into a huge truck. In truck form he can shoot upwards - and only upwards, which makes it nearly totally useless.***A poor game based on the Transformers toys and cartoon. Convoy is the Japanese name for Optimus Prime.
[Jacquismo]
labelimageminimize
Doraemon  Hudson Soft1986The first Doraemon game for a Nintendo console consists of three very different stages. In the first stage you run around in a maze-like city with several underground passages that have important extra items. The second stage is a typical shoot'em up sequence with horizontal and vertical scrolling parts. In the third and last stage you have to swim underwater, collect items which opens walls and chests and find your three friends and finally rescue a girl at the end. Technically this game is rather good, there is nearly no flickering and the graphics look ok. Difficulty is rather high. The most annoying part of the game is the third stage and its way you collect and manage your items. You can only carry one item (or two with an extra bag) at the same time. And only three items may be in one screen at once or they don't carry over to the next screen. The game, despite its huge success in Japan, has a bad reputation, but all in all its a pretty average and sadly unfair game. labelimageminimize
Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
labelimagesubject
King Kong 2: Ikari no Megaton Punch  Konami1986This game is based on the 1986 movie "King Kong Lives", which was also known as "King Kong 2" in Japan. Your goal is to rescue a lovely giant pink female gorilla at the end of nine levels. First you have to find eight keys throughout the levels, each guarded by a boss monster. The game plays similar to the overworld of [game=#9176]The Legend of Zelda[/game] or [game=#156357]Nazo no Murasame-Joe[/game], but lacks any RPG or adventure elements. Throughout the levels you can destroy many ground objects in the hopes to find extra items or hidden doors. I doubt however that the game's content has much to do with the movie. So many strange surroundings Kong has do wander through with even stranger enemies. "King Kong 2" is one of the first 2Mbit cartridge games and Konami did a good job with the graphics and music once again. The game also plays well enough.***The subtitle means 'Megaton Punch of Anger'.
[Jacquismo]
labelimageminimize
Tatakai no Banka  Capcom;Hyundai (Capcom)1986
[49]***Prepare yourself for exciting confrontation with the ancient evil army. You are at the controls. The fate of throngs of suffering people held hostage by the brutal king's troops await freedom by TROJAN™!
You manipulate the controls, creating movement of TROJAN™'s protective armored shield and the wielding of his shining sword.
Filled with relentless energy and determination, you muster courage, embarking on the challenge of invading the enemy's territory to rescue the captives from the army of the evil empire.***
[1]***
[52]***"Tatakai no Banka" (released as "Trojan" in the US) is a standard beat'em up game in a postapocalyptic scenario where you kill enemies with your sword in order to reach the evil end boss. It is based on the arcade game of the same name. Today you could call it unoriginal, but I think in 1986 the gameplay was not yet overused and in combination with the good graphics makes it a worthwhile game. The six levels are pretty varied but also rather short. In addition to the normal gameplay mode you could start a two player vs. mode which resembles a simplified fighting game.
labelimagesubject
Hi no Tori: Gaou no Bouken  Konami1987"Hi no Tori" is a well made Konami platform game based on a manga series by Osamu Tezuka (the creator of Astroboy). Killed enemies leave blocks behind which you can collect and then use anywhere else to reach otherwise unreachable places. Graphics and music are well done for an early Famicom game from 1987 and the controls are good as well. Sadly Konami placed a few very hard to find secret doors throughout the game which in the end must be found to warp to other places/time zones of the game. I don't like it to be forced to look into a walkthrough for an otherwise very simple and straightforward game. labelimageminimize
Dragon Buster  Namco (Namco;Tose)1987"Dragon Buster" for the Famicom is a port of a 1984 Namco arcade game. The game consists of 12 rounds, each represented by a more or less big overworld map with several levels each. Inside the levels you kill standard enemies with your sword and lots of mid-level bosses inside of rooms. These bosses might open up the passage to the next level or leave extra items behind. Sounds not too bad for a 1987 game but the game suffers from its extreme repetitiveness. There are four or five different graphic sets and you will see them repeating a lot. Every level feels the same. After two or three sub-levels you will have seen everything the game has to offer. After that it becomes very tedious and boring making your way through the more and more labyrinth-like levels. Graphics are not on par with the arcade version; I expected more from a port that comes three years after the arcade game. Controls are rather complicated. Dragon Buster was one of the first (if not the very first) game that implemented mid-air jumping. Pulling this of is not easy though and the controls generally annoyed me.***ドラゴンバスター literally reads [code]doragon basutaa[/code] labelimageminimize
The Adventures of Dino Riki  Hudson;Rixsoft (Hudson)1987[media=youtube]j_SbnwBD9U4[/media]***"The Adventures of Dino Riki" is a shoot'em up game similar to the earlier released [game=#7924]King's Knight[/game] from Square. Instead of controlling the typical spaceship or airplane you are in control of a caveman, throwing rocks and other weapons against prehistoric creatures. The gameplay is similar to every other vertical scrolling shooters, with the exception of some very difficult jumping sequences, which are actually the worst part of an otherwise overall interesting and well playable game. After four levels the game repeats itself continuously, which was normal in very early Famicom/NES games but not really acceptable anymore in 1987. labelimageminimize
Pocket Zaurus: Juu Ouken no Nazo  Bandai (Tose)1987In "Pocket Zaurus" you are a boy who gets transformed into a dinosaur and has to jump and run his way through several levels in different time zones to rescue a female. "Pocket Zaurus" is a standard platform game with ok graphics and varied levels for a 1987 game. As far is I know it was the second 2 Mbit cartridge for the Famicom ever released ([game=#155964]Ganbare Goemon: Karakuri Douchuu[/game] being the first one). The game plays well enough, but there is nothing really outstanding or memorable about it. labelimageminimize
City Adventure Touch: Mystery of Triangle  Toho (Compile)1987A game based on the highschool/sports manga and anime series "Touch". Your goal is to rescue ten cats which are hidden somewhere in a huge city and its surroundings. You are controlling two male characters at the same time (another female character is constantly following you around). That makes controlling the characters very complicated. You have to buy items from time to time to open up new part of the game world or to beat some bosses. The game is not very playable. Worst thing is the very limited inventory space. In order to free some space you have to drop several items from time to time. But this can only be done in certain houses! Also, shuffling through the inventory items is bothersome. The city is a huge maze with many streets, a forest, beach etc. Its hard to find your way around without a map and walkthrough. Compile should have kept with making great shoot'em ups instead of doing such a below average Action-Adventure game. labelimageminimize
Higemaru Makaijima: Nanatsu no Shima Daibouken  Capcom1987UPC code 6-92771-98116-1 actually belongs to another piece of software. This code appears on the Makai Island reproduction cart. Its probably just made up.***The game was never released in the US, but a working english prototype (named Makai Island) exists.***A sequel to an older arcade game from Capcom. Instead of a simple action game "Higemaru Makaijima: Nanatsu no Shima Daibouken" is more some sort of Action-Adventure similar to [game=#9176]The Legend of Zelda[/game]. First you start the game on a ship and you have to find pirate ships, beat the captain to obtain a key, giving you access to islands. The gameplay on the pirate ships is pretty similar to the arcade prequel. You kill enemies by picking up and throwing barrels at them. The islands themselves are quite different from each other, featuring different graphics, enemies and music, which is good for a game from 1987. Not only must you kill all the island bosses but you also have to find different items and find out clues how to open up formerly unaccessible areas. So there is a good chunk of adventure component in here as well. I wasn't able to finish the game because I couldn't find a special ghost ship on the ocean even after searching for it over an hour. Sailing around and finding stuff (ships, island entrances) is the major negative point about this game. Without a map you will find yourself pretty lost. labelimageminimize
Rygar  Tecmo1987
[52]***
[37]***
[27]***The PAL versions user 10-bits of memory each to store the attack and defense points where as the NTSC versions uses 12-bits. This means the maximum of 4000 points is obtainable for NTSC version but the PAL versions cap the player at 1023 points. The latter part of the game and especially the final boss are extremely challenging to beat with these caps.***A good early NES game. Not a direct port of the arcade Rygar game, but more something of a re-imagination. Tecmo put a few Action-Adventure elements into the game. Half of it is played in side-view perspective, the other half in a top-down view. The game is playable and the graphics and music have enough variety.***When all the other platforms attempted to convert arcade Rygar, the NES took a different approach. This one isn't like the arcade at all so it deserves a section of its own. It keeps the same Rygar character, the weapon and a few of the monsters but the rest has been redone with a kind of RPG element. At first I didn't like it but then I realized that it was better this than another mess.
The gameplay is more like [game=Black Tiger]Black Tiger[/game] in that it's a platformer but the levels are up/down scrolling too as well as left/right and you can also find hermits who are willing to help you out (similar to the shopkeepers). The various areas of the land are linked up by a stage with a top down view (pictured above right). The game is energy based and it also hides various special objects which help you such as a crossbow and grappling hook. And no extra lives, when you die, your dead.
labelimagesubject
Hokuto no Ken 2: Seikimatsu Kyuuseishu Densetsu  Toei;Taxan (Shouei System)1987Hey, only about eight months after the first Hokuto no Ken game for the Famicom - which was a rather appalling game - Toei released the sequel "Hokuto no Ken 2". The game is based on the second Hokuto no Ken anime tv-series. This game is the only NES game that was actually released in the US under the title "Fist of the North Star". And as the first game it is a side-scrolling beat'em up game. Compared to the first game it looks better, sounds better and plays a little bit better. That wasn't difficult, but at least it reaches an quality that could be called "average". The difficulty in the US version seems to be significantly reduced compared to the original Famicom version and some scenes where special characters from the series appear are also missing in the US version. labelimageminimize
Youkai Club  Jaleco1987This game instantly reminded me of the first [game=#7647]Castlevania[/game] game. "Youkai Club" is a mostly linear game. Some of the levels/rooms are side-scrolling and others are vertically scrolling. You kill enemies with your throwing knives/daggers. You can get experience from killing enemies and collecting red balls they leave behind or by finding special book items. With higher experience you upgrade you firepower. The graphics have enough variety most of the time and the music is decent. However the game also has strange jump controls that I didn't like. Many enemies are too hard to kill, especially at the beginning. The difficulty level is quite high. In the end it is what you might call an average game. Players who like Castlevania-style games might want to give it a try. labelimageminimize
Athena  SNK (Micronics)1987
[100]***Before I started playing this game I read that this is considered to be one of the weaker NES games out there. At first I was pleasantly surprised, considering that this game looks much better than the (quite bad looking) C64 version that I already knew (and didn't like). And the first level wasn't bad at all. But the game gets worse with each level. The difficulty level is much too high. Even with walkthrough and cheats I had to curse this game numerous times. Controls are bad and there is much much sprite flickering. When being hit, you get thrown back too far. With the wrong weapon choice you suddenly are stuck in places where it is necessary to break walls and backtracking is not possible, or bosses become unbeatable. Important items are too well hidden and suddenly you find yourself at the beginning of a level and ask yourself what you have done wrong and what item you might have missed.
labelimageminimize
Takahashi Meijin no Bug-tte Honey  Hudson Soft1987This game is based on a anime series, featuring the alter ego of famous Hudson Soft employee Toshiyuki Takahashi (who is also the same main character of the "Adventure Island" games). "Takahashi Meijin no Bug-tte Honey" is a mix of two completely different genres, namely that of standard side-scrolling platform levels mixed with classic Breakout / Arkanoid style levels. In the side-scrolling platform levels you have to find eggs which lead to the Breakout-style levels. Here you can find parts of a password. Finding all parts opens up the end room of the platform levels (mostly featuring a boss battle). Both parts are playable, but not that great. Graphics and music are good "Hudson Soft" standard. Two points stand out negatively. First the so called "hell" levels, which are very nasty Breakout levels which don't feature password parts and are a real nuisance if you don't avoid them. And secondly one egg can only be found by firing rapidly (extremely rapidly) against a statue. This is reminiscent of the famous 16 button-presses per second skill of the real-life Takahashi, but it is nearly impossible to do without having a controller with activated rapid-fire. labelimageminimize
Tokoro-San no Mamorumo Semerumo  Sony (ISCO)1987This platform game features the Japanese actor George Tokoro as main protagonist. The creatures in this game are really bizarre. I mean, where else do you see a flying whale with a rocket attached to its back? There are two major negative points in this game. First of all your ammo for the water pistol is limited. But extra ammo is hidden and can only be found by randomly shooting around, thus it feels you are spending too much ammo for finding a bit more. And the second one is the non-linear level structure in the first part of the game. After beating the boss of a level there are several doors, which lead to other levels. However this is quite random. It might actually happen that you move away from your goal into earlier levels again. Combine this with unspectacular gameplay and with graphics and music that even struggle to be average, you get a rather weak game as result. However its not completely unplayable and still a step or two above abysmal games like [game=#181533]Hana no Star Kaidou[/game]. labelimageminimize
Kid Icarus  Nintendo1987
[100]***
[22]***
[52]***
[49]***Half a year after Nintendo released Kid Icarus in Japan for the Famicom Disk System, they brought the game to the west for the NES. The game is of course nearly the same as the Famicom Disk Version with a few differences. Instead of saving your game on disk a password system was implemented. The NES version als features weaker sound effects and the last shooting-type level a bit more convenient control-wise. The rest from the Famicom Disk System version also applies to the NES version. It is a quality-wise good game, a mixture of [game=#5128]Super Mario Bros.[/game], [game=#7949]Zelda 2[/game] and [game=#8012]Metroid[/game] with nice graphics and music but overly high difficulty level.***In a time when men and gods lived in harmony, the kingdom of Angel Land was ruled by two goddesses: Palutena, the Goddess of Light, and Medusa, the Goddess of Darkness. Unlike Palutena, Medusa despised all humans and enjoyed destroying their crops and turning them into stone. One day, Palutena decided to punish the evil Medusa and banished her after turning her into a hideous monster. But Medusa would not go without a fight. She created an army of monsters and evil spirits and captured Palutena. Players play as Pit, a young angel trapped in the Underworld, and Palutena's only hope. They use a magical bow to retrieve the Sacred Treasures, defeat Medusa and restore peace to Angel Land.***This game was released alongside Metroid. They share similar graphics and even have a crossover character. Both games were also the first to use a password feature. The game was made in 1986 by Nintendo.
labelimagesubject
Section Z Capcom1987
[49]***
[52]***
[37]***"Section Z" is a non-linear shoot'em up game. The game was originally released for the Famicom Disk System in Japan. But it took only two months to bring it to the US on cartridge (a Europe release followed way behind in 1989). After most levels (sections) you have the choice which section you want to do next. Sometimes you have to destroy generators in certain sections to open up warps to further sections. The player can switch between shooting to the right and to the left; a method Capcom would also use for the better known [game=#185]Side Arms: Hyper Dyne[/game] and [game=#72]Forgotten Worlds[/game]. Graphics and playability are generally ok and the game always runs smoothly. But with a total of 60 sections many levels have a repetitive feel to it. I'd prefer they would have created 5 unique and diverse levels instead of 60 rather similar ones.
labelimageminimize
The Legend of Zelda  Nintendo;Hyundai;Playtronic (Nintendo)1987
[83]***
[4]***
[33]***
[22]***
[52]***
[49]***
[47]***
[27]***The NES version of the first Zelda game appeared roughly a year after the Famicom Disk System version and is of course nearly identical. Fine graphics and music, a huge overworld and many tricky dungeons. Complexity combined with good playability makes it a genre defining masterpiece and started one of the most popular game series ever. The Japanese cartridge version was released way after the original release in February 1994, most likely due to the fact that even in Japan nobody used a Disk System anymore at that time. It was also one of the very last Famicom releases.***Gather the Triforce Fragments, collect the weapons needed to defeat Gannon (its says "GANNON" in the game).Rescue the princess. Then do it again (1st Quest, 2nd Quest). This is an appropriately difficult action-adventure with minor puzzle elements and maze like dungeons. There are enemies on nearly every screen to be dispatched by sword, boomerang, arrow, bomb, flame, recorder (flute), and/or magic.

Originally released 1986 on the Famicom Disk System, the game was "ported" to cartridge and brought to the western world a year later. In 1994 a cartridge version was created for Japan also.

Suggested simple instructions:
Kill anything that moves; burn, blow up, feed, and/or steal anything that doesn't; in proper order.

You can stop and save your game at anytime without dying. Press start to go to the sub-screen menu. Then on controller 2 press ↑+A. This is often incorrectly regraded as a 'secret'. But in reality, its written in the game instruction booklet.

North American (English), European (English), and Japanese (Japanese based with English text also) versions of this cartridge were officially published in 1994. It has been unofficially translated, via ROM patches, to the follow languages:
Croatian, Danish, Dutch, Esperanto, French, German, Greek, Italian, Latin, Lojban, Norwegian, Polish, Portuguese, Spanish, Swedish and Turkish.

젤다의 전설 NES-LZ-KOR published 1987 by Hyundai Electronics Industries Co., Ltd. in Korea.
????????? NES-LZ-HKG Gold cartridge published 19?? by Hi-Tech Expressions in Hong Kong
A Lenda de Zelda (NES-LS-BZL not printed on product) Grey cartridge published 19?? by Playtronic localized by Hi-Tech Expressions

Tags:
The first game in the Legend of Zelda series. Miyamoto has stated that Mario and Zelda titles were intended to be playable animated cartoons. A character in the game, Zelda, is kidnapped by the antagonist in the hopes of forcing her to reveal a secret. One of Link's goals is to rescue her. Link can obtain a bow and shoot arrows at enemies. Damaging an NPC causes balls of energy to be launched at Link from out of fires. Miyamoto is a Shintoist and has publicly acknowledged incorporating Shinto into the Zelda games. This cartrige include 3 save slots via battery backed Save RAM. When played on a NES deck modified for stereo or an emulator with stereo, many have noticed that this game seems to have been designed for it. Their are Christian Crosses on Link's shields and on gravestones which has been shown to be against Nintendo's Content Guidelines by other games which have had Christian Crosses censored.
[Zerothis]***Zelda. What more is there to say? Now that the N64 version is out, I hope this one isn't forgotten. I bought this when it came out and it is probably THE best game ever. Out of the NES versions, SNES versions, and this one, this one is probably my fave. The gameplay is amazing, the challenge is kick-ass, the storyline is pretty sweet, and it will keep you glued to your NES from start till finish. Trust me, this one is as good as the N64 version. Even though it doesn't have fancy graphics, the gameplay is unlike any other. You won't be disappointed!!!!
labelimagesubject
Getsufuu Maden  Konami1987"Getsufuu Maden" plays like a mix of [game=#7949]Zelda II The Adventure of Link[/game] and [game=#7647]Castlevania[/game]. And as a bonus to the overworld map and side-scrolling action there are even three huge dungeons which you must explore in third-person perspective. The game is of high quality with lots of (short) levels, shops and interesting boss battles. Some repetitive parts can not be avoided however. There is lots of backtracking through already played levels. Graphics and music are good Konami standard, which means a step better than most other companies at that time. BTW: The box art is a special lenticular print (changing its image depending on which angle you look at it), so my box scan looks rather strange.***[media=youtube]5VuU2rvPmGI[/media] labelimageminimize
Starship Hector  Hudson Soft;Hudson Soft USA (Hudson Soft)1987In the Star Year of 2038, the 4th world war on Earth destroyed all of mankind. The Starship Hector was thousands of light years away on an exploration mission. Upon their return to what is now ancient Earth, the Starship Hector found Earth to be desolate and inhabited by gruesome bio-mechanical Creatures.

Starship Hector must fight its way past many different empires of these bio-mechanical creatures to save Earth's future. This challenge will be the toughest battle the Starship Hector will ever face. You must skillfully change your battle strategies constantly.

This is the ultimate challenge to your battle skills. The objectives is to help the Starship Hector to survive in Ancient Earth and to defeat the gruesome Bio-Mechanical Creatures. Earth's future is in your skillful hands!!***A good typical Hudson Soft-style shmup. The levels consist of horizontally and vertically scrolling levels, nice graphics and music and good playability. Sadly there are no power ups except some items, which replenish you life meter. The game is pretty difficult. More weapon power would be really needed. Thus at least auto-fire is nearly a must-have for this game.***ヘクター'87 / Hector '87 published and developed 1987-06-16 by Hudson Soft Company in Japan
NES-HH-USA Starship Hector published 1990-06 by Hudson Soft USA in the USA
[Zerothis]
labelimagesubject
Dragon Slayer IV: Drasle Family  Namco;Brøderbund (Nihon Falcom)1987Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again.
The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon.***There doesn't seem to be any prominently displayed catalog number on any of the media. Yet the Japanese number is NAM-DS4-4900 and the US number is NES-LC-USA.***[media=youtube]Mw49GWtonLk[/media]***The fourth game in the "Dragon Slayer" series of RPG/action games originating on Japanese homecomputers. You play several members of a family to retrieve four crowns and finally a magical sword to beat an evil dragon. The items can be found in a huge and complicated 16x16 rooms labyrinth. Each of the family members has special abilities giving them advantages in certain parts of the labyrinth (e.g. the father can move blocks, the little sister jumps very high etc.). While the graphics, controls and music are not bad, this game has a huge problem. It is incredibly confusing, complex and difficult. Dead ends, secrets, a ton of unfair spots and a labyrinth design that lets you cry for a good hint book - and even then it is still frustrating.
labelimagesubject
Fantasy Zone  Sunsoft1987The Famicom-port of Fantasy Zone positively surprised me. I didn't expect it to be as colorful and playable as the Master System version, but it is. And it is fast. Sometimes too fast. With full speed boost I more often flew into enemies than I wanted. Two other points that are worth to mention are that it is strange to see a Sega arcade game on the Nintendo Famicom and I wondered how Sunsoft got the license to do it. The other point is that this game can easily be confused with the US NES release from Tengen. But they are actually completely different programs (besides the fact that they are of course very very similar due to both being rather faithful arcade conversions). labelimageminimize
Batsu & Terii Makyou no Tetsujin Rasu  Use1987Batsu & Terry is based on an 80's baseball-themed manga series. You control either a baseball throwing guy or a baseball bat swinging guy. The game doesn't offer much fun. The levels are full of re-occuring elements and mostly just boring. Most enemies you should just avoid instead of killing them. And the graphics and sound are by far not good enough to draw some positive attention to the game. I mean I have played much worse games on the Famicom/NES, but in the end "Batsu & Terry" struggles to be even a mediocre game. labelimageminimize
Chester Field: Ankoku Shin e no Chousen  Vic Tokai1987"Chester Field" is a platform/action game with combat similar to [game=#7949]Zelda II The Adventure of Link[/game] mixed with typical RPG elements like leveling up, shops to buy better weapons and armor and a few spells. The game features eight levels with an overworld/castle and a complex maze, mostly containing an important object, which is needed for further progress. The game could have been good if the locations wouldn't be so confusing (much is hidden behind destroyable blocks, there are one-way doors etc.) and if the controls were better. labelimageminimize
Metroid  Nintendo;Hyundai;Playtronic (Nintendo;Intelligent Systems)1987
[100]***
[33]***
[83]***
[4]***
[49]***
[22]***
[52]***In the first Metroid game ever you lead Samus Aran, a skilled bounty hunter, to fight against the space pirates and their leader, Mother Brain. The game is considered one of the milestones in the NES game library, but I think it has its issues, making this not quite as playable as lets say [game=#5128]Super Mario Bros.[/game]. Most annoying thing is the knockback when you are hit by enemies, often resulting in falling down into lava or taking more hits. The game is rather difficult. Many secret rooms, non-linearity and a good presentation make this an overall good and interesting game though. The music and graphics fit the game and are nice for its time.***[b]androgynous character[/b] - Samus herself, many were shocked to find out the person inside the powerarmor was a girl (and this supposedly ruined the game for them as well).***Samus is a Space Hunter (bounty hunter) and she's out to kill the Mother Brain who leads the various Metroid on planet Zebes. Explore 23% of the planet. Shoot anything the moves and a few things that don't. Find all the alien technology and use it to defeat the Mother Brain. Some areas are horizontal scrolling, some vertical. This game allows non-linear exploration and progress.

There are multiple endings depending on how quickly the game is beaten. The endings can be summed up as: Samus is ashame d of you (because you were so slow), Space Suit Samus, Helmetless Samus, Leotard Samus, Bikini Samus. No, there isn't a nude Samus ending, she isn't even allowed to show her bellybutton (which is usual for videogames). However, the Famicom version features a different Bikini Samus in a much, much smaller Bikini.

The back of the box falsely claims there is a 2 player alternating option. The FDS version saved progress in files on the magnetic FDS disks. The development team wanted to use save RAM like Zelda. But Nintendo would not authorize the added expense because FDS Metroid had not been a big seller.

First game to use passwords for game saving?

There is a famous code that for this game:[spoiler=Code;Close password][code]JUSTIN BAILEY
------ ------[/code]
(The bottom line can also be 12 spaces for a slightly different result)[/spoiler]that sparked lots of debate as to who this person was was. S/he was not a creator of the game, and employee of Nintendo, nor the winner of a contest. It was said that "Baily" was slang for a swimsuit and the password meant "Just in a Swimsuit". But no slang in any language uses this term to refer to a swimsuit. Also, Samus is wearing a [i]leotard[/i] and never plays in her bikini (see multiple endings above). The password is a normal one that doesn't violate the password CRC, it could not have been specially coded into the game. However, the entire password system could have been coded to make this particular name valid. Giving that the password system was algorithmically generated from a series of incremental values, this is very unlikely. Another reason this is unlikely, is the fact that the following names are also passwords that are CRC validated:[spoiler=Code;Close password][code]000000 000020
000000 000020[/code][/spoiler]. And finally, there are a lot of valid passwords. In fact there are 126,380,652,742,080,975,503,566,526,109,352,707,862,854 valid passwords (1 in 256 of the total possible entries). Out of all of those possibilities, there bound to be a few names, words, phrases, and significant meanings. Maybe even a line from Shakespeare (someone start the monkeys pressing buttons on gamepads).
A lesser know password:[spoiler=Code;Close password][code]NARPAS SWORD0
000000 000000[/code][/spoiler] [i]is[/i] hard coded into the game and bypasses the CRC. Is has numerous effects that cannot be achieved with normal passwords, such as infinite life, infinite missiles, and the Particle-Ice Beam (the Ice Beam that shoots a blue particle from the Wave Beam in a straight line). What this password means is a mystery, and it probably has nothing to do with someone named Narpa. Note than "password" in a substring of the password. This still leaves mysterious letters unresolved. "Not a real password", "North American release password"?

Other interesting passwords are
[code]Daniel Daniel Daniel Daniel[/code] Freeze beam, start in Varia, bombless, bad ending.
[code]XXXXXX XXXXXX KKKKKK KKKKKK[/code] Not any equipment [b]at all[/b] Start in Tourian with [b]nothing[/b] (can't win).
[code]------ ------ 86NINT ENDO--[/code] 4 tanks, 42 missiles.
[code]999999 999999 KKKKKK KKKKKK[/code] No time limit, no Mother Brain, no Varia.

Similar to Legend of Zelda, you can actually access your password at any time without dying. Pause (press [code]START[/code] on controller 1). While paused, press Up+A on controller 2.

The Japanese spelling of [i]Metroid[/i] is [i]メトロイド[/i]. But you won't find it as a title in this game entry since Metroid was not released in cartridge for in Japan. There is only the Famicom Disk System version for the Japanese market.
[Zerothis]***What can I say? I had to include a true classic in these listings... For anyone who has not played this game, please stop reading and get the game and play it immediately. For the rest of you who remember it from long ago, do the same. This totally engrossing game is loads of fun and very challenging. One game that ranks with the best of the best NES carts.
labelimagesubject
Robo Warrior  Hudson Soft;Jaleco USA;Jaleco (Hudson Soft)1987
[103]***
[49]***
[62]***
[33]***You're Zed, half man, half cyborg. The one-man battalion with a human heart and a computer's brain. Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Altile from the evil invader Xur? Xur has seized the weather control station; it's bitter cold, and the people have fled underground. He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Megaton bombs, life vests, hyper missiles, super boots, cross-fires, super bombs, energy capsules, life pods, power balls... Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides... They're mean, they're ugly, and they're after you. Flying. Dive-bombing. Writhing. Grabbing. Find the keys, or you're blocked in a battle zone forever. Find the hidden chalice and be saved from eternal doom. Hit the switch. This is war!***
[52]***
[37]***"Robo Warrior" (or "Bomber King" in Japan") is a kind of spin-off to Hudson's earlier "Bomber-Man" game. It enhances the gameplay by various elements and it is a mixture of the first solo-only Bomberman gameplay and Action-Adventure type game. The premise is simple. Walk from left to right, find the hidden key at the end of the level which opens the exit door. However, while the game plays rather well there are some annoying typical old-school gameplay elements in place. First a super-harsh time-limit. Your energy goes constantly down except you find hidden energy/battery symbols. Many bombable blocks are hidden as normal non-destroyable blocks. Some stages loop endlessly unless you find a certain item etc. Virtually necessary extra items are often too well hidden. Many secrets are not necessarily bad for a game, but only when they are more or less optional, not when they become essential and when your constant low energy level makes you fear to explore the levels slowly. Could have been really good with a fairer difficulty level. Graphically its simple but ok. Not many different graphical layouts and quite a lot of color-swapping. The music is catchy enough.
labelimagesubject
first_page chevron_left 1 of 5 chevron_right last_page
permalink